Tagged: prototyping Toggle Comment Threads | Keyboard Shortcuts

  • Bobby 4:06 pm on October 7, 2014 Permalink |
    Tags: prototyping, ,   

    The Skeptic’s Guide To Low-Fidelity Prototyping | Smashing Magazine 

    Excellent article about Low Fi prototyping.

    Though low-fidelity prototyping has existed for centuries, it has recently become popular with the spread of agile design methodologies, inspired by several movements:

    • Design thinkingadvocates for “thinking with your hands” as a way to build empathetic solutions.
    • Lean startuprelies on early validation and the development of a minimum viable product to iterate on.
    • User-centered designcalls for a collaborative design process where users deliver continual feedback based on their reactions to a product’s prototype.

     

    The Skeptic’s Guide To Low-Fidelity Prototyping | Smashing Magazine.

     
  • Bobby 11:48 am on January 23, 2013 Permalink |
    Tags: , , , prototyping   

    The Post-PSD Era < AGREED! 

    The Post-PSD Era.

    This is one of those posts that really makes me think and then cringe. While I totally agree with this…

    Throughout my career, I’ve watched immensely talented designers waste a shitload of time creating fully fleshed-out comps of what a website could look like. Pixels get pushed, details are sweated, pages are printed out, hung on walls, and presented to clients. Clients squawk their feedback, then designers act on it. They repeat this dance until everyone is content (or until nobody gives a shit anymore, which happens more often than you’d think). Only then do those pristine comps get handed (more like shoved) over to developers to build.

    It’s an increasingly-pathetic process that makes less and less sense in this multi-device age. I’m not making a case for ditching Photoshop altogether and designing solely in the browser (where are the blend modes in Chrome dev tools again?) but rather better understanding how we use Photoshop in modern web design (thanks Trent).

    I hate to see this era coming to an end.

    I will say that last year (’12) I started prototyping in a web based app called PROTO.IO This was the first time that I honestly believed I could design a complete site or mobile app and not rely on photoshop 100%.

    This doesn’t make photoshop something I wouldn’t use. I would use it to create background textures, icons, and any images needed, but the actual layout I can do in something like Proto.io.

    The advantage to using an app like Proto.io is that it will let me not only design the experience, but prototype the experience. It forces the designer to think about HOW something is used and not just what it will look like. It also lets you preview your work via the device you’re designing it for.

    So yes, I believe that we are in a Post-PSD era.

     
  • Bobby 9:39 pm on January 13, 2013 Permalink |
    Tags: fireworks, prototyping   

    Touch Application Prototypes TAP. For iPhone and iPad, using Adobe Fireworks | UNITiD | Interaction Design & Usability 

    This prototyping technique is pretty intense. It’s something I’d consider trying If it worked for iOS, Android and Windows, but the limitations of only being on iOS is disappointing.

    Touch Application Prototypes TAP. For iPhone and iPad, using Adobe Fireworks | UNITiD | Interaction Design & Usability.

     
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